One of the reasons that I’m developing “With Woman’s Tears” in Unity instead of Ren’Py or another established visual novel engine is that I like the flexibility that I get from rolling my own. These images are all exactly the same scene with exactly the same background and sprites and only a simple post-processing shader to give a different effect.
This allows me to make the characters feel part of the scene and to create variations of scene without creating new artwork. If we run into performance problems on mobile, we can simply drop the post-processing shaders there, but it’s a relatively cheap effect.
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